Explainer

Privacy-Friendly VR Horror: What HAUNTED Does With Your Room

Worried about a VR game scanning your home? Here is what HAUNTED says about room data, camera access, microphones and analytics, in plain language.

Written for: Privacy-conscious Quest owners · 4 min read ·

Glowing padlock above a miniature living room model with thin lines tracing the walls

A mixed-reality horror game needs to know where your walls are. That makes some people reasonably nervous. If you search for VR game room data privacy, you probably want to know what a game like HAUNTED: Are You Alone? does with a map of your home. This article summarises the game's own privacy policy, which is the only source used here. Read the full policy for the complete wording.

The short version from the policy

The developer's summary: the game does not collect personal data, sends nothing to its servers, and nothing about your room leaves your headset.

What the game uses on your headset

To put horror into your real room, the policy says the game uses these things, provided by the headset's operating system. All of it is processed on the headset in real time, only for gameplay, and is never recorded, stored by the developer or transmitted:

  • Room layout (scene data and spatial anchors) from Space Setup, so walls can break, the floor can fill with blood and monsters can stand in doorways.
  • Passthrough, so you see your real room. The policy says the game does not access, record or store passthrough camera images; the headset's system composites them.
  • Head, controller and hand tracking (position and pose), to aim, swing, draw secret symbols and let enemies react to where you are looking. Looking direction comes from head orientation; the game does not use eye tracking or face tracking.

It also states the game does not use your microphone and does not request microphone permission.

What is stored

Your chapter progress, weapon upgrades, unlocked secrets and settings, plus a small technical log of the last two sessions used to diagnose crashes, are stored locally in the game's private storage on your headset. They are never uploaded to the developer. The policy notes your headset platform may include app data in its own backups according to its own privacy policy.

Ads, analytics and third parties

According to the policy, the game shows no advertising and contains no third-party analytics, advertising or tracking SDKs. Because no data is collected, none is shared.

Who handles the purchase

The game is distributed through the Meta Horizon Store. Meta processes the purchase, entitlement check and account information under Meta's own privacy policy. The developer says it never sees your payment details or Meta account data.

Deleting everything

The policy says uninstalling the game removes its progress, settings and log from your device. You can also delete your room layout at any time in your headset's Space Setup settings.

A fair caution

A privacy policy is a statement by the developer. If you want certainty, read the full policy, check the permissions your headset shows for the app, and remember that platform-level data handling is governed by Meta's policies, not this game's.

Other things privacy-minded players ask

  • Children: the game is not directed at children and has intense horror content.
  • Your rights: the policy describes how to contact the developer for requests under laws such as the GDPR or CCPA.

Get it

The Meta Horizon Store lists the game for Meta Quest 2, Quest Pro, Quest 3 and Quest 3S.

What you can check yourself

You do not have to take any developer's word for it. Your headset's settings show which permissions an app has, and you can remove your room layout at any time in Space Setup settings. Review the permissions before first launch, play a session, and revisit them. Combined with the written policy, this gives you a clearer picture than marketing copy ever could, and it is good practice for every app on your headset, not just this one.

Why this matters beyond one game

Mixed-reality games are a new category, and the habits you form now will apply to everything you install later. Ask what data an app needs, whether it leaves the device and who can see it. Prefer developers who explain these things in plain language. A clear policy does not prove perfection, but a missing one is a red flag. Using HAUNTED as an example gives you a template for judging the next game you consider.

FAQ

Does HAUNTED record my room?

The policy says room data is processed on the headset in real time and is never recorded, stored by the developer or transmitted.

Does it use the microphone?

No. The policy says it does not use the microphone or request microphone permission.

Does it use eye tracking?

No. Looking direction is derived from head orientation.

Are there ads or trackers?

The policy says there are no ads and no third-party analytics, advertising or tracking SDKs.