First Time in Mixed Reality? A Beginner's Pre-Play Checklist
Your first mixed reality session? This beginner checklist covers room, lighting, headset fit, safety and what to expect before launching Tank Avenger.

Your first time wearing a headset that shows your own living room with virtual things in it is genuinely strange, and a little thrilling. It also benefits from five minutes of preparation. Use this mixed reality beginner checklist before you launch Tank Avenger: Mixed Reality or any other passthrough game.
1. Know what you're about to do
Mixed reality means the headset shows you your real surroundings through cameras (passthrough) and adds virtual objects to them. In Tank Avenger, tanks roll across your floor, helicopters hover over your table, and the arena is built from your room's real floor, table and walls. Read the Tank Avenger page first if you'd like a preview.
2. Check the headset
- Charged, or on a charger with the cable out of your way.
- Lenses clean.
- Straps adjusted so the headset sits firmly but not tightly.
- System software updated.
- Passthrough works in your headset's menu.
3. Check the room
- Floor clear: about 2 × 2 metres is the recommended starting point.
- Fragile things out of reach.
- Cables and toys off the floor.
- Lights on.
- Doors closed, people and pets informed.
Our room-preparation article goes into more detail.
4. Do the room setup
Run your headset's room setup (Space Setup on Meta Quest) so floor, walls and furniture are captured. The game needs this to place the battlefield properly. If the arena looks misplaced, rescan and restart the game.
5. Mind the boundary
Keep your headset's boundary features on. The terms for the game ask this explicitly, along with taking regular breaks and stopping if you feel dizzy, nauseous or uncomfortable.
6. Start short
Plan a first session of just a few levels. The game has 200 levels and four modes, so there's no rush. Short sessions let you learn how your body reacts to mixed reality.
7. Know how to stop
You can pause or take the headset off at any time. The support page says to stop immediately if you feel dizzy and not to continue if discomfort persists. That isn't failure; it's good practice.
What you'll notice first
- The first moment passthrough turns on feels like looking at a screen with your room in it.
- Virtual objects seem to sit on real surfaces.
- You'll move more than expected: crouching, turning, reaching.
What to do afterward
Take the headset off slowly, drink some water and note how you feel. If all is well, set up your next session. Move your furniture back if you shifted it, and rescan next time if the room changed.
Quick one-minute version
Charge, clear, light, scan, boundary on, short session, stop if unwell.
Don't compare your first session to someone else's
Videos of mixed reality often look effortless. Your first session may feel more awkward: you'll check the walls, duck at nothing, and wonder where to stand. That's normal. Treat the first session as orientation, not performance.
Give yourself time to explore the menus, try the room scan and look at your room through passthrough. Once you've done it once, the next session is smoother, and you can focus on actually enjoying the game.
Who can help you
If a friend or family member already owns a headset, ask them to sit beside you for your first session and read this checklist out. A second pair of eyes spots a stray cable or an open door faster than you do from inside the headset. If nobody is around, tell someone in the house what you are doing and for how long, so you are not surprised by an interruption.
FAQ
Is mixed reality different from VR?
Yes. Mixed reality shows your real surroundings with virtual objects added, while full VR replaces your view entirely.
Do I need a lot of space?
About 2 × 2 metres of clear floor works well for Tank Avenger, and a table can be the arena.
Can I play if I get motion sick easily?
Start with very short sessions in a well-lit room and stop at the first sign of discomfort.
Do I need to create an account for the game?
The game has no account system of its own; you use your headset's platform account.