Listen First: Sound Tactics for HAUNTED on Quest
HAUNTED: Are You Alone uses spatial audio so every scrape and whisper comes from a real direction. Here is how to turn your ears into a radar.

In most games, sound is atmosphere. In HAUNTED, sound is information. The feature list promises spatial audio where every scrape and whisper comes from a real direction in your room, which makes your ears the best sensor you have. These HAUNTED spatial audio tips show how to use them.
Sound as a radar
If something scrapes behind you, it is probably behind you. Your first reflex should be to turn toward the sound, not to freeze or look at the last place you saw a threat. Practise doing it deliberately: hear, pivot on your feet, look.
Pick your audio setup
The game does not specify audio requirements, so choose what suits your home. Headphones can sharpen direction and block outside noise. Built-in headset speakers are more convenient and keep the real room audible, which can be safer if others are around. Either way, a quiet room helps. Turn off fans and TVs that can mask small sounds.
Volume: loud enough, not painful
Because the game contains sudden loud sounds, set a volume you are comfortable with before the first chapter, not mid-scare. A level that lets you hear whispers without making jump scares painful is the target. If a sudden noise makes you flinch hard enough to hit something, turn it down.
Listen between the lines
Silence is information too. A sudden quiet after noisy action can mean something is about to change. Use these gaps to scan the room and reset your stance rather than relaxing completely.
Separate game sounds from room sounds
Mixed reality means real noises still exist: a creaking floor, a refrigerator, a pet. Learn to tell them apart. If you use headphones, a quick glance at passthrough can confirm that the sound is in the game or in your house.
Pair sound with chapter types
You do not need chapter spoilers to see how sound helps. Arms through the walls announce themselves with cracks you can turn toward. Skulls crawling from the floor scrape. The Teleporting Witch is most dangerous when you only trust your eyes. In each case, hearing first and looking second is faster than scanning blindly.
Protect your hearing and your nerves
Do not play at painful volume. Take breaks, especially after intense chapters. Sudden loud sounds, flashing and darkened light are part of the experience, and the game is not suitable for everyone, including people with epilepsy, heart conditions or anxiety disorders.
Train your ears outside the game
Sit quietly in your play area for a minute with your eyes closed and name every sound you hear and where it comes from. It sounds silly, but it sharpens the habit of locating sound in space, which is exactly the skill spatial audio asks for.
Read more about the game on the HAUNTED product page.
A listening routine for tense moments
When a chapter starts, give yourself two seconds before moving: stand still, soften your gaze, and let the room's sound settle around you. Decide which direction the loudest sound is coming from, then turn that way. In a long fight, repeat the habit after every threat you deal with. Over time it becomes automatic, and you will find yourself turning toward sounds before you consciously process them. That reflex is exactly what makes a spatial audio game feel so alive, and it is a skill that carries over to any other game that uses directional sound.
What to avoid
- Cranking the volume to "feel" more: it makes you flinch, not focus.
- Wearing headphones that block out the real house if you have kids or pets who might wander in.
- Turning your whole body at every noise; a small head turn is often enough to locate the source before you commit.
FAQ
Does HAUNTED use spatial audio?
Yes. Every scrape and whisper comes from a real direction in your room.
Do I need headphones to play HAUNTED?
The sources do not say. Headphones can help with direction but are a personal choice.
Why is the game so loud suddenly?
The game contains sudden loud sounds by design. Set your volume before you start.
Can sound warn me before a scare?
Often it can. Listen for changes and turn toward them.