Tank Avenger Helicopter Guide: Fly Above the Battlefield
A practical Tank Avenger helicopter guide: when to leave the tank, how to use height to hit enemies and how to stay comfortable and safe while flying.

When things get serious, the game says, you can leave the tank behind and take to the air. The Tank Avenger helicopter lifts off above the blocks, rains fire on the enemy and reaches places no tank can. A screenshot caption even shows calling in a helicopter over the green blocks of the Jungle. This guide helps you use it with a purpose.
Why flying changes the game
A tank fights on the ground, among blocks. Cover and corners decide everything. A helicopter sees over the blocks. That single change offers several advantages:
- Sight. You can see enemies that were hidden behind cover.
- Reach. You can hit places tanks cannot reach.
- Perspective. You understand the whole layout better.
The product page puts it as reaching places no tank can, and says the rotor wash is real enough that you will duck.
When to take off
Think of the helicopter as a problem-solver rather than a default. Good moments to fly:
- When cover stalemates you. If enemies are dug in and you cannot find a line, go over the top.
- In dense maps like the Jungle, where corridors and ambushes make ground movement risky. See the Jungle guide.
- When a ground fight is going badly and you need a change of situation.
Scout first, then strike
An easy habit: use your first moments in the air to look. Where are the enemies? Which are exposed? Which direction do they face? A few seconds of observation makes your fire much more effective. Then choose targets in order of threat, as in our Deathmatch guide.
Keep moving
A hovering target is easy to track. Even in the air, don't stay in one place. Shift position, change heights and avoid giving enemy fire a predictable line. The game does not publish details on enemy anti-air behaviour on the product page, so watch how enemies respond and adjust.
Comfort first
Flying in mixed reality is a more physical experience. The game's own advice is to play in short sessions, keep your play area clear and well lit, and stop immediately if you feel dizzy, nauseous or uncomfortable. Try the helicopter in short bursts at first, and see how you feel. If movement bothers you, take a break and return later.
Because you may duck when the rotors pass, double-check that nothing fragile is near your head height. Then relax and enjoy.
Combine with abilities
Air power fits well with other tools. An Air Strike on a cluster plus helicopter fire on survivors can finish a level quickly. A Shield can protect a risky approach. Read about them in the Air Strike guide.
Mistakes to avoid
- Flying without a goal.
- Hovering in one spot.
- Ignoring comfort signals.
- Forgetting your real surroundings.
Quick routine
- Lift off and scan.
- Pick a target.
- Strike and shift.
- Reassess and repeat.
See the full feature list on the Tank Avenger page.
Practise short flights first
If the helicopter feels unfamiliar, start with brief trips: lift off, look around for a few seconds, strike and return. As you get comfortable, extend the time in the air. This gradual approach helps your comfort and your control, and it teaches you how the field looks from above before you rely on it in a tough level. Pay attention to how you feel, and if anything seems off, land and rest. Mixed reality should be fun, not a test of endurance.
Practising with the helicopter
The best way to get comfortable in the air is to treat your first few flights as experiments rather than serious attempts. Pick a level you have already beaten on the ground, take off, and simply see how different the layout looks from above. Notice which blocks hide enemies from a tank but not from a helicopter, and which of your usual positions suddenly feel exposed. Try one change at a time, such as circling a cluster instead of hovering over it, so you can tell what actually helped. Once the movement feels natural, bring the same habits into harder levels, where the extra sight and reach make the biggest difference.
FAQ
Can I fly a helicopter in Tank Avenger?
Yes. The game lets you leave the tank behind and fly a helicopter above the blocks.
When is the helicopter most useful?
When ground cover creates a stalemate or when you want a better view of the battlefield.
Is the helicopter comfortable?
Comfort varies. Play in short sessions and stop if you feel dizzy or uncomfortable.
Does the helicopter replace the tank?
No, it is an option for tough moments, and tank skills still matter.