Tank Avenger Air Strike Guide: Hit Enemies Behind Cover
How to use the Air Strike in Tank Avenger: Mixed Reality to break up camped enemies, plus tips for timing it and staying safe in your real room.

Few moments in Tank Avenger are as memorable as a jet crossing your kitchen. The store page says air strikes cut straight through it, and a screenshot caption says air strikes fly straight through your kitchen. This Tank Avenger Air Strike guide is about turning that spectacle into a real advantage.
What we know
Air Strike is one of six abilities. The product page describes air strikes cutting through your room, but gives no numbers on blast size, cooldown or count. Treat the first few uses as experiments, then fit them into the plan below.
When an Air Strike shines
An air strike is a tool for problems where tank weapons are awkward:
- Entrenched enemies who sit behind thick cover.
- Clusters of enemies in one area.
- The last hold-out in a tough Deathmatch level.
- Pressure on a flag defender in Capture the Flag.
If an enemy is easy to hit with a normal shot, save the ability for harder cases.
Timing
A few ideas for timing:
- Use it early in a stalemate. If you and an enemy are both waiting, breaking the deadlock helps you.
- Pair it with a push. Call the strike, then advance as the enemy reacts.
- Don't waste it on a moving single target. Strikes are best for static or clustered ones.
Combine with other weapons
An air strike forces movement, and movement is exactly what you want when you are holding a rebound or explosive shot. For example:
- Call the strike, wait for the enemy to move, then use a bank shot.
- Call the strike on a cluster, then fire a Triple Gun spread at survivors.
Keep yourself out of the blast zone
Be careful about where you stand. Because the strike passes through your arena, it is sensible to keep your tank away from the area you are hitting. And in the real world, don't flinch backwards into furniture when a jet roars past. Know where your walls and tables are, keep the room lit and clear, and stay balanced.
Pair with a helicopter
The game also lets you fly a helicopter. A pilot's view of the field helps you decide where to put a strike. See our helicopter guide for how aerial play changes your sense of the map.
Mode notes
- Deathmatch: an excellent way to crack the last hiding enemy.
- Survival: a pressure valve for crowded waves. See the Survival guide.
- Juggernaut: helps with enemies you cannot easily reach.
Mistakes to avoid
- Calling it too early when other tools would do.
- Holding it forever.
- Standing in the target area.
Practice plan
- Pick a level with a camped enemy.
- Try to beat it without the strike.
- Replay and use the strike to open the position.
- Compare time and risk.
You'll quickly see where it earns its place. For the rest of the game's features, see the Tank Avenger page.
Make it a habit, not a gamble
Before a level, decide what problem the Air Strike will solve. Write it in your head: "if the last enemy hides, I call it." That small plan stops you from burning the ability in the first panic and leaves you without it when the real stalemate arrives. After the level, ask whether the strike changed the outcome. If it did not, try holding it longer next time; if you died with it unused, use it sooner. Over a handful of levels you will build an instinct for the exact moment it pays off, and that instinct is worth more than any rule written down.
FAQ
What is the Air Strike in Tank Avenger?
An ability where air strikes cut across your room and hit the battlefield.
When should I use it?
On entrenched or clustered enemies, or to break a stalemate.
Can the Air Strike hurt me?
Stay away from the target area to be safe.
Do I need the Air Strike to win levels?
No, but it makes hard positions easier to crack.